We started by
running the road.

Truckline is led by people who build the software, answer the support requests and operate the communities themselves. That keeps technical decisions close to the drivers, modders and organisers living with them.

THE TEAM BEHIND THE SYSTEMS

We stay responsible after release.

Our work crosses game clients, web products, infrastructure and community operations. We see where those layers meet, and where a decision in one place creates work for players or moderators somewhere else.

Feedback is not a launch ritual. Support requests, daily use and direct conversations shape what we fix next. Technical evidence tells us how to fix it without trading away reliability.

We prefer useful releases, clear communication and relationships that continue after launch. The job is finished when a product remains understandable, supportable and worth using over time.

WHERE WE COME FROM

Each product taught us
what the next one needed.

01

DBUS WORLD

The team learned by operating a live bus-simulation platform: routes, schedules, clients, support and a community around the road.

50+ active lines and a 4,000+ member Discord community.
02

TRUCKLINEMP

That operating experience became a new shared-road multiplayer platform for ETS2, with convoys, companies, events, moderation and developer tooling.

2,850 registered drivers shown by the live platform.
03

TRUCKLINE UTILS

Baldy09 and Sprawdzany turned modding knowledge into open reference tools for players and creators.

64,067 indexed ETS2 accessories and counting.
HOW WE PARTNER

Good work should still hold up
after the announcement.

01

QUALITY

Solve the right problem properly, then keep testing it against real use.

02

COMMITMENT

Operate, maintain and improve what we ship instead of disappearing after launch.

03

LONG TERM

Build relationships and infrastructure that can survive the next version of the game.

04

USERS FIRST

Make product and moderation decisions around the communities relying on the system.

Discuss a partnership