TRUCKLINE / OPEN PLUGINS

Inside
the engine.

Four focused Prism3D tools created entirely by Truckline co-founder and game developer Dainton Weighill, known as Baldy09.

AUTHOR / BALDY0904 PUBLIC REPOSITORIESC++ / PRISM3D
01 / 04DIRECTX 11 / GAME PLUGIN
WINDOW → RGBA8 → PRISM3D

PrismTextureStreamer

Put a live Windows application inside the cab.

An ETS2 and ATS Prism3D plugin that captures a running application window and streams it onto a GPS, dashboard or compatible custom in-game screen.

It redirects selected texture objects, intercepts DirectX 11 texture creation and feeds captured RGBA frames into a writable game texture. Resolution and frame rate are controlled through an in-game ImGui overlay.

  • ETS2 + ATS
  • DirectX 11
  • MinHook
  • Dear ImGui
  • SCS Telemetry SDK
View source on GitHub
02 / 04VEHICLE CONTROL / GAME PLUGIN
INPUT → STEERING → TRAILER

TrailerUtils

Control where the trailer goes.

A plugin for Euro Truck Simulator 2 and American Truck Simulator that adds custom trailer steering through its menu or another input device.

A focused driving utility built around direct control rather than a large surrounding platform.

  • ETS2 + ATS
  • Native plugin
  • Custom input
  • Trailer steering
View source on GitHub
03 / 04ENGINE UTILITY / MODDING
EDIT → INVALIDATE → RELOAD

Prism3D Cache Fix

Remove a cache problem from the modding loop.

A Prism3D utility addressing the file-cache issue encountered by modders and save editors working with Euro Truck Simulator 2 and American Truck Simulator.

It targets a narrow engine-level friction point so changed files can be tested without stale cache behavior getting in the way.

  • Prism3D
  • Modding
  • Save editing
  • ETS2 + ATS
View source on GitHub
04 / 04REVERSE ENGINEERING / DEBUGGER
ADDRESS → UNIT → CONTEXT

x64dbg Prism3D Unit Resolver

Make Prism3D structures easier to inspect.

An x64dbg plugin made specifically for investigation and debugging work inside the Prism3D game engine.

It brings Prism3D-oriented unit resolution into a familiar native debugger workflow, supporting the low-level research behind engine integrations and tooling.

  • x64dbg
  • Prism3D
  • Reverse engineering
  • Native tooling
View source on GitHub