Inside
the engine.
Four focused Prism3D tools created entirely by Truckline co-founder and game developer Dainton Weighill, known as Baldy09.
PrismTextureStreamer
Put a live Windows application inside the cab.
An ETS2 and ATS Prism3D plugin that captures a running application window and streams it onto a GPS, dashboard or compatible custom in-game screen.
It redirects selected texture objects, intercepts DirectX 11 texture creation and feeds captured RGBA frames into a writable game texture. Resolution and frame rate are controlled through an in-game ImGui overlay.
- ETS2 + ATS
- DirectX 11
- MinHook
- Dear ImGui
- SCS Telemetry SDK
TrailerUtils
Control where the trailer goes.
A plugin for Euro Truck Simulator 2 and American Truck Simulator that adds custom trailer steering through its menu or another input device.
A focused driving utility built around direct control rather than a large surrounding platform.
- ETS2 + ATS
- Native plugin
- Custom input
- Trailer steering
Prism3D Cache Fix
Remove a cache problem from the modding loop.
A Prism3D utility addressing the file-cache issue encountered by modders and save editors working with Euro Truck Simulator 2 and American Truck Simulator.
It targets a narrow engine-level friction point so changed files can be tested without stale cache behavior getting in the way.
- Prism3D
- Modding
- Save editing
- ETS2 + ATS
x64dbg Prism3D Unit Resolver
Make Prism3D structures easier to inspect.
An x64dbg plugin made specifically for investigation and debugging work inside the Prism3D game engine.
It brings Prism3D-oriented unit resolution into a familiar native debugger workflow, supporting the low-level research behind engine integrations and tooling.
- x64dbg
- Prism3D
- Reverse engineering
- Native tooling